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Marvin Lorenz
Marvin Lorenz
3D Environments/Props - Unavailable
Cologne, Germany

Skills

Low-poly ModelingHigh-poly ModelingProp ModelingEnvironment ModelingHard Surface ModelingSculptingRetopologyTexturingTexture BakingPBR TexturingEnvironment Design

Software proficiency

Modo
Modo
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
xNormal
xNormal
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Environment/Prop Artist at Asylum Entertainment, Inc. (Canada)
    January 2016 - July 2018

    Part-time job on 'Identity MMO', a Kickstarter-funded game project. Not yet released.

    Key responsibilities:

    • Created high and low poly meshes in Modo and ZBrush

    • Unwrapped, baked, and textured props in Modo and Substance Painter

    • Created tiling materials in Substance Designer

    • Revised assets created by other artists as needed

    Additional Responsibilities:

    • Level Design in Unreal Engine 4

    • Set up materials and assets in the engine