Part-time job on 'Identity MMO', a Kickstarter-funded game project. Not yet released.
Key responsibilities:
• Created high and low poly meshes in Modo and ZBrush
• Unwrapped, baked, and textured props in Modo and Substance Painter
• Created tiling materials in Substance Designer
• Revised assets created by other artists as needed
Additional Responsibilities:
• Level Design in Unreal Engine 4
• Set up materials and assets in the engine